


DEFECT’s trailers and visual identity - all of it - was achieved in UE5.
PETROL’s ability to work within the same powerful engine as the developers at emptyvessel throughout the building and marketing journey has yielded breathtaking results on both sides.
At the same time the collaborative process between game development and creative strategy is more seamlessly interconnected than was ever before possible.
Once the concept is there, and the audience is identified, we are equipped to create anything we want. For DEFECT, we built a set of assets that illustrated the idea of "ANARCHY vs. AUTHORITY" for a world at war, and fully loaded with locked in characters.

ACROSS OWNED / TEAM CHANNELS
AND COUNTING
ANNOUNCE + GAMEPLAY
REVEAL TRAILERS





“We want the game to run on a ton of different pieces of hardware,” emptyvessel’s Emanuel Palalic shared with us. “We have to build things in a smart and clever way,”.








